AI Insights · Timothy · January 2023
Top 5 Hypercasual Games Performance in Turkey Q4 2022
In Q4 2022, the top 5 hypercasual games in Turkey showed varied performance trends in downloads, active users, and revenue, as reported by Sensor Tower.
In Q4 2022, the top 5 hypercasual games in Turkey displayed diverse performance trends across downloads, active users, and revenue, according to Sensor Tower data. Below is an analysis of these trends for each game.
Tic Tac Toe Glow: 2 Player XO saw its weekly downloads fluctuate throughout the quarter, starting with approximately 60.9K in late September and peaking at around 181.8K in mid-October. By the end of December, downloads had settled at roughly 96.3K. Active users for the game showed a consistent upward trend, growing from 69.5K in late September to a high of 458.8K in mid-December, before slightly dropping to 430K at the end of the quarter.
Color Page ASMR experienced significant variations in weekly downloads, with a peak of 250.7K in mid-October and a notable decline to about 49.3K by mid-December, finishing the quarter slightly higher at 57.5K. Active users mirrored this trend, reaching a peak of 382.8K in late October and then decreasing to 174.8K by the end of December.
Block Crazy Robo World maintained a more stable download rate, starting at 69.7K in late September and ending at 78.2K by late December. Active users for the game also showed a steady increase, beginning at 284.7K and growing to 330.6K by the end of the quarter.
Fish Go.io - Be the fish king displayed a dramatic rise in downloads, starting from just 612 in late September to peaking at 328.9K in late November. However, downloads sharply declined to 97 by the end of December. Active users also saw a significant increase, beginning at 1.6K in late September and reaching a peak of 596.7K in late November, before dropping to 206.4K by the end of the quarter. Revenue for the game showed modest growth, peaking at $136 in early December.
Save The Pets exhibited varied download numbers, starting at 71K in late September, peaking at 159.7K in mid-November, and ending the quarter at 28.7K. Active users followed a similar pattern, increasing from 97.1K in late September to a peak of 528.7K in mid-November, before decreasing to 336.3K by the end of December.
For more detailed insights and data, visit Sensor Tower.